Welcome to NEMESIS TV!


In this game you are running away from The Nemesis by changing channels and avoiding them! Stay alive in each channel and kill the swarms of enemies to upgrade your player until you are powerful enough to defeat The Nemesis.

Controls and how to play are available in-game.

Big shout out to Wreckar for providing the sound effect for the static!

Also big shout out to the FireSide community for hosting this game jam and putting up with me!

I also just noticed the My Youtube button in the game isn't working, I assume due to the game being on either HTML or itch, it worked great as an .exe.

for anyone wanting to check out my youtube channel, the link is:  https://www.youtube.com/@SaneGameStudios

Updated 6 days ago
Published 7 days ago
StatusReleased
PlatformsHTML5
AuthorManiacallysane
GenreShooter
Made withGameMaker
Tags2D, Pixel Art, Top-Down

Comments

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The overall idea and vibe is really interesting, I do agree with what was mentioned in another comment, the game would feel even better if the main player had more movement, making it less stressful at the beginning. 

Did you enable SharedArrayBuffer in the itch page settings? If it is the case, that might be why the youtube link doesn't work

Pretty good game, I just wish the nemesis would die faster. I played for more than 30min and only got to 2/3rd of its health... could you please send a video of the ending custcene?

(1 edit)

Okay, so I figured you might want some feedback on this game—I gave it a playthrough, and I think there are a few areas for improvement.

  • Pause Button: There’s no pause button—adding one would be helpful.
  • Movement Speed: The zombies move too fast, or the player moves too slow—it feels sluggish. Maybe adjust the balance.
  • Interactivity: The map needs more interactivity. Right now, all you do is move around and occasionally change channels. Maybe breakable crates could spawn? Or exploding barrels via power up?
  • Dash Mechanic: Adding a dash button would make movement more dynamic. It could help with grabbing power-ups, which are currently hard to collect. This would do a LOT to help with the gameplay flow.
  • Bullet Visibility: The bullets blend into the dirt-textured background. Making them bright red with a glow would improve contrast. Adding an arm to the player character that follows the mouse would also  help keep the player oriented.
  • Environment Design: The repeating texture feels bland. A locked room or basement setting with a "videodrome" aesthetic might work better. Perhaps it's a red room, and as your health falls, the game tint gets more and more dark red? Maybe adding blood splatters or corpses from the zombies could be good.
  • Nemesis Appearance: Add tension when the nemesis appears—darken the screen, add fog sprites, or change the soundtrack. Give us more lore, more understanding as to why this enemy is so powerful.
  • Upgrade Costs: The first few upgrades should be cheaper. Earning coins is tough without a dash mechanic. It's a struggle to get to the coins without taking a hit before they disappear.
  • Fire Rate: The default fire rate feels too slow—the first upgrade’s fire rate should be the baseline.
  • Restart Option: There’s no way to restart the game without refreshing the page—this needs to be fixed.
  • Juice Bar (Channel Change Meter): It takes too long to fill. Most players won’t experience channel switching, which defeats the purpose. I played this for a solid hour and never once changed channels.
  • Suggestion: Make channel change meter fill up much faster, acting like a bomb in a shmup, with a static pulse effect that:
    • Warps the player’s location ala teleport in Asteroids. 
    • Changes the background.
    • Clears some enemies.
  • Channel Variety: Each channel could have unique music or aesthetics to enhance immersion. Even just having the floor texture change could do a lot to keep the player immersed.
  • Intro Sequence: Even a short VHS-style clip would help set the tone—like we’re watching found footage.

Right now, gameplay feels repetitive—just circling, shooting zombies, and grabbing health. But there’s a solid foundation here! With some tweaks, this could be really cool. I hope development continues—I gave it a fair shot and enjoyed aspects of it.

Thanks for sharing the game!